Elektrine lite

← Feed

G.F. Ahrunson

GFAhrun@mastodon.social

<p>Just someone developing a fighting oriented JRPG who rambles a bit.</p><p>Check my RMMV game project <span class="h-card" translate="no"><a href="https://mastodon.social/@projectasrah" class="u-url mention">@<span>projectasrah</span></a></span> </p><p>🇧🇷 </p><p>Dead or Alive Apologist.<br />Beauty Matters.<br />It&#39;s okay to hate AAA Modern Gaming Industry.<br />Vote with your wallet.</p>

Posts

  • View post

    Finds an interesting RPGMaker tutorial creating an unique feature. Clicks the video. At the middle of the video it&amp;#39;s said you need a plug-in. Closes the video. Table flips.

  • View post

    Reworking on my main character&amp;#39;s appearance. Made the elf less bulky and more feminine #Pixelart

  • View post

    I was struggling with my project. It&amp;#39;s not lack of confidence because I know I can do it. But there were times I was struck with doubts, insecurity &amp;amp; nihilistic escathon and if it worth to keep working on my project despite how things are becoming in this world. I must not worry about tomorrow, for tomorrow will worry about itself. Each day has enough trouble of its own. &amp;quot;There will be a day the age of men will come crashing down. But it&amp;#39;s not this day.&amp...

  • View post

    Instead of working on the project on RPGMaker, I think it&amp;#39;s better to just redo it in a state clean project because I was working on it over the prototype version. Here&amp;#39;s my skill list for instance, trying to give space for other skills like people do with fire1,2,3. But this is a fighting themed rpg not a typical fantasy rpg. But to be honest, I have a solid foundation of the intro part of this game, so I&amp;#39;ll worry in building the events and characters instead of worryi...

  • View post

    It&amp;#39;s VERY HARD to find a good DVD brand for backups nowadays. Sadly, I&amp;#39;m being forced to rely on pendrives for that. An external SSD HD would be better but nothing beats a DVD for preserve data inportant for you.

  • View post

    The main character&amp;#39;s home using the default map size for #RPGMaker MV. I still need to add some more things like a kitchen backdoor and some louver windows for it. And even if I don&amp;#39;t plan to use it gamewise, I feel odd to create a modern home without restrooms while most RPG&amp;#39;s simply ignore it. Also yeah, there&amp;#39;s two sound systems on her home. #PixelArt

  • View post

    Redone the first map. Instead of a single city map, I&amp;#39;ll decide to make a city with 4 maps instead. This one is the center of the city where I plan to make it more shop focused. And sometimes I feel like I&amp;#39;m playing simcity designing it. It&amp;#39;s not like you can make a modern city just like your usual fantasy themed one in the SNES era. Next would be the residential area where the main character&amp;#39;s home is located.

  • View post

    Residential area of the first map. The main character&amp;#39;s home is the top right one. Just need to add more variety on the other houses. #Pixelart #RPGMaker

  • View post

    Well... I just realized you can adjust your #RPGMaker screen size without plugins. And that&amp;#39;s good considering my project have lo-fi pixelart. This could be good to save processing for older computers instead of making all my graphic asset bigger because I&amp;#39;m using a bigger brush. But the issue is the lack of interface dynamism after change resolution...

  • View post

    Maybe I lost my sharpness. Or maybe I&amp;#39;m using the wrong methods? Started to recreate a 3rd version of &amp;quot;Tan-Chan&amp;quot; character. The 1st IIRC was made in medibang and then tracing in pixel. The second was drawing draw a &amp;quot;blob&amp;quot; and modeling it. The 3rd was modeled but using a reference and the 4th is drawing directly in pixelart with the same reference. I&amp;#39;m not satisfied though. It&amp;#39;s not attractive enough... #PixelArt

  • View post

    Her arm still looks a bit weird so as her upper chest. But It&amp;#39;s a huge improvement over her earlier versions. Maybe I should study how CAPCOM and SNK draws them. #PixelArt

  • View post

    Tomonobu Itagaki passed away today. Beauty, intense gameplay and sex appeal was his main trademarks on his games, specially Dead or Alive in which was a franchise very influential on the fighting games industry. His legacy will never die.

  • View post

    And honestly? Dead or Alive 2 Ultimate have the best intro for a.fighting game period. Most fighting game openings used to show their characters doing fighting things. DoA2U? Decided to tell a story setting up the gsme&amp;#39;s whole scenario (plus, Aerosmith)

  • View post

    Good thing I can at least play emulators since my 360 power source is gone...

  • View post

    Good day. Don&amp;#39;t be slave of your mind. Start your projects now.

  • View post

    Hey. How you&amp;#39;ve been? The project was quite in an hitatus for almost a whole year. I surpassed the nihilism and pessimism but something came to me called anhedonia. I&amp;#39;m struggling with it while I take my game project&amp;#39;s reins again. For the moment, I created a Twi-X account and renamed my project to Projeto Batalanto considering there&amp;#39;s more Brazilians there than on mastodon (as far I know). My goal, is to make a plyable demo and publish on itchio in the future....