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De-Panther

DePanther@mastodon.gamedev.place

<p>Developer. WebXR, WebGL, Unity, XR and related tech.<br />Working on games. AR/VR enthusiast.</p>

Posts

  • Post #2839333

    Debug.Log(&amp;quot;Hello World&amp;quot;);

  • Post #2839332

    @cabanier Thanks!

  • Post #2839331

    WebXR + Mixed Reality Capture + Multiplayer in a Global Game Jam? Yes! #GGJ23 #MadeWithUnity #WebGL

  • Post #2839330

    @ada DualiTower supports VR/AR headsets and AR on mobile. https://de-panther.itch.io/dualitower

  • Post #2839329

    @trevorflowers got to try it https://www.linkedin.com/posts/depanther_augmentedreality-activity-7066045135452610561-3X9F/

  • Post #2839328

    @trevorflowers Chromium based. Sadly no WebXR support. 6DOF, and the keyboard has tracking as well, so you can move the content based on it, and you can use it in a train or a plane

  • Post #2839327

    @tojiro @lossless they had this for a while, since the igalia folks added the base class of WebXR to WebKit. I do wonder if there&amp;#39;s a way to use the hands in the simulator, as the WebXR Hands module should work

  • Post #2839326

    Released WebXR Export + Unity XR Interaction Toolkit support🎉 AR + VR modes, on headsets and phones. Hands tracking. WebXR Input Profiles. Mixed Reality Capture. Try at https://de-panther.github.io/unity-webxr-export/XRInteractionToolkitDemo/ Get at https://github.com/De-Panther/unity-webxr-export #VirtualReality #MixedReality #ScreenshotSaturday