De-Panther
DePanther@mastodon.gamedev.place
<p>Developer. WebXR, WebGL, Unity, XR and related tech.<br />Working on games. AR/VR enthusiast.</p>
Posts
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Post #2839333
Debug.Log(&quot;Hello World&quot;);
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Post #2839332
@cabanier Thanks!
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Post #2839331
WebXR + Mixed Reality Capture + Multiplayer in a Global Game Jam? Yes! #GGJ23 #MadeWithUnity #WebGL
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Post #2839330
@ada DualiTower supports VR/AR headsets and AR on mobile. https://de-panther.itch.io/dualitower
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Post #2839329
@trevorflowers got to try it https://www.linkedin.com/posts/depanther_augmentedreality-activity-7066045135452610561-3X9F/
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Post #2839328
@trevorflowers Chromium based. Sadly no WebXR support. 6DOF, and the keyboard has tracking as well, so you can move the content based on it, and you can use it in a train or a plane
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Post #2839327
@tojiro @lossless they had this for a while, since the igalia folks added the base class of WebXR to WebKit. I do wonder if there&#39;s a way to use the hands in the simulator, as the WebXR Hands module should work
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Post #2839326
Released WebXR Export + Unity XR Interaction Toolkit support🎉 AR + VR modes, on headsets and phones. Hands tracking. WebXR Input Profiles. Mixed Reality Capture. Try at https://de-panther.github.io/unity-webxr-export/XRInteractionToolkitDemo/ Get at https://github.com/De-Panther/unity-webxr-export #VirtualReality #MixedReality #ScreenshotSaturday