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André-LA 🎀 gamedev

Andre_LA@mastodon.gamedev.place

<p>Northeast brazilian game programmer and gamedev teacher.</p><p>Made HomeNaut:<br /><a href="https://store.steampowered.com/app/2784640/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/278</span><span class="invisible">4640/</span></a></p>

Posts

  • Post #1976265

    As I see more of some older GUIs, the more I miss some customization options on my Gnome... I know there&amp;#39;s some apps that can apply theming on adwaita, but starting to think about using something else someday.

  • Post #1976260

    For some reason, ⋚ exists. https://en.wiktionary.org/wiki/%E2%8B%9A

  • Post #1976259

    Cannot do it now as usual, but I&amp;#39;m missing making my game framework, Nene. Although, this time, only as a hobby, not planing to use it for commercial games..

  • Post #1976258

    They first sends me an e-mail about data collection on copilot. While not explaining if it includes private repositories, which is, you know, the most important information. I&amp;#39;m not worried though, I don&amp;#39;t use copilot anyway :) (I&amp;#39;m testing small LLMs for coding though, for research)

  • Post #1976250

    hm (edit: I mess up english writing)

  • Post #1976245

    Witch Hat Atelier, episode 5. &amp;quot;That animation sequence&amp;quot;. was. incredible. Like, one of the best sequences I ever watched I think,

  • Post #714286

    I&amp;#39;m very late! But, I finally got an idea for #FediJam 3, and I&amp;#39;m very excited about it! ✨. I&amp;#39;ll use this thread for the devlog. (This sketch was made on Rnote, a FOSS program with infinite canvas, which uses vectors instead of bitmap for the sketches, works pretty well 😄 )