@GDCPresoReviews@mastodon.gamedev.place
2026-10-05 07:12 UTC
GDC 2019: "Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern Graphics" by Anton Krupkin, Denis Sladkov of Saber Interactive https://gdcvault.com/play/1025817/Advanced-Graphics-Techniques-Tutorial-High
I actually liked this a lot. The first half of the presentation was about their overall frame rendering breakdown, and the second half was about how they made the zombies from a tech art perspective.
Their frame rendering was actually a fairly classic Forward+ approach.
1/6
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