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@Road_Warrior_10@lemmy.world

2026-10-18 08:17 UTC

Would you play a game that constantly tests your morals and fucks with your belief of what is good and what is evil? | The Milgram Experiment Official Trailer Hello everyone! We are a two brother team who live Sofia, Bulgaria. Yes, the literal City 17 from Half-Life 2. We are making a game inspired by the book Obedience to Authority as well as media such as Papers, Please and the show Severance. Here in Eastern Europe we have experience and past with harsh authority and authoritarianism. I mean look at our oppressive leftover architecture and forgotten symbols of authority. I guess the subject has always interested me… “Why do good people follow evil orders?” What ever prejudice some media might have against people in Eastern Europe, I assure you we are some of the hardest working and welcoming people you will ever meet! And our game explores if you obey orders and how does your moral compass work (if at all). I invite you to wishlist it! https://store.steampowered.com/app/2719670/The_Milgram_Experiment/

Replies (10)

  • @you_are_dust@lemmy.world 2026-10-18 08:37

    Good luck with this! I’m always excited to play games that try something different. I wish listed this.

    Open ##5246348

  • @Paulemeister@feddit.org 2026-10-18 08:57

    why does this game give you a crack addiction

    Open ##5247119

  • @Melonpoly@lemmy.world 2026-10-18 09:20

    Yes, I miss games that don’t treat you like a child with a short attention span.

    Open ##5249892

  • @finley@lemmy.zip 2026-10-18 10:49

    The best games do that constantly. It’s part of their storyline to test your morals and ethics in difficult situations. Ever play any of the Fallout games? Or Cyberpunk 2077? A big part of each of those games is discovering “who you are” as a character. What living in that world means to you, and what you will do, how far you will go, to survive it. It’s one of the hallmarks of an excellent game

    Open ##5250807

  • @Pratai@piefed.ca 2026-10-19 03:36

    No. Games are meant to be enjoyed recreationally as an escape. Not spent tiptoeing though a psychological minefield of “here’s another thing to test your guilt-reflexes…” Ffs…

    Open ##5252022

  • @Knoxer@lemmy.world 2026-10-19 04:57

    You are selling this right, kinda too much good for my taste with these SEO, but anyway, seems like a game I would play so I’ll wishlist!

    Open ##5253999

  • @f3nyx@lemmy.ml 2026-10-19 05:28

    hey friend, the link you posted works (and I’ve wish listed) but for some reason typing in the name of the game did not return any results for me until after I clicked your link and wishlisted there. it could be a problem on my end somehow but it might also be worth looking into. good luck with the release!

    Open ##5255056

  • @I_Jedi@lemmy.today 2026-10-19 06:31

    I played the demo and it’s a lot of fun. I still fully believe that non-lethal execution of the driver is the correct choice for Test 2.

    Open ##5256992

  • @SourDragon@lemmy.world 2026-10-20 13:55

    That’s a psychological horror of a different color

    Open ##5275751

  • @yesman@lemmy.world 2026-10-18 14:24

    I read an article once that argued that the Milgram experiment is universally misunderstood. (in Psych101 they’ll tell you that the experiment proves that people will harm each other by being obedient to authority. A person in a lab coat is the authority in this case. people obeyed the lab-coat guy like 95% of the time) In the years between the experiment becoming famous and it being banned by ethical boards, many variations on the experiment were tried. Most interesting was a variation where the lab-coat guy was replaced by a police or army guy. In these experiments, the willingness of the participants flipped. With 90+% of the participants refusing to obey. This strongly suggests that what was compelling about the lab-coat guy was not authority after all. The article argued that the difference was people thought of the lab-coat guy as science and their participation wasn’t obedience to authority, but rather a sense of duty to the greater good. (culture regarded scientists and science very differently in the 50s & 60s). The Milgram experiment was a whole genre of psychological study I’ll call “why Nazi”. I think the idea that people will obey authority even when it’s evil is much less scary than the idea that your every-day Nazi thought he was helping; thought that a few wicked deeds now would lead to the best future for the most people.

    Open ##5433230