@GDCPresoReviews@mastodon.gamedev.place
2026-10-05 07:42 UTC
GDC 2019: "Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: Interactive Water Simulation in 'Atlas'" by Mark Mihelich of Studio Wildcard (despite them introducing themselves as being from Grapeshot Games), Tim Tcheblokov of NVIDIA https://gdcvault.com/play/1025819/Advanced-Graphics-Techniques-Tutorial-Wakes
This was a very deep (pun intended) presentation, specifically about ocean rendering. They spent roughly half the time talking about simulation and half talking about rendering.
1/6
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