2026-09-05 10:39 UTC
After a year of struggling and losing my job to AI, my game finally made it to 4000 wishlists! This is how it feels:
I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).
My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.
My game is called The Milgram Experiment
Replies (3)
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@BC_viper@lemmy.world 2026-09-06 03:35
Atta boy
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@Mikelius@lemmy.ml 2026-09-06 06:55
Looks really good. Really wish I had the skills you do on art. I can make just about anything in code but when it comes to graphics, I suck. And can’t afford artists nor do I know any, so I’m always stuck in a loop with games I want to make lol.
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@swag@piefed.social 2026-09-06 08:51
i have a playtest copy but I haven’t gotten the chance to play it yet. the demo was amazing by itself! i can’t wait to playtest. btw, I have 1 more playtest invite if anyone wants it! DM for my steam friend code and I’ll send you the invite :)