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@godot_dater@mastodon.world

2026-09-20 15:17 UTC

@16DBatteries@mastodon.gamedev.place Interesting, so if I use the class name to instantiate the scene, it will not use the signals defined from the .tscn file? Only if I instantiate by loading the scene specifically through the tscn file? Interesting, I guess that's possible, this was the first time I tried to instantiate through class name. I guess this might be the reason why also %-named nodes also all appeared to be null when I was playing around. Good to know, thanks!

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