@badgertracks@mastodon.gamedev.place
2026-04-14 11:46 UTC
For the movement abilities that are a class motif I thought about crystals and oscillations.
I went for keys as this could also be woven into the coat of arms of a renegade noble.
I imagine the spells having a visual key element and her focus being a large key for a magical door on another plane.
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@badgertracks@mastodon.gamedev.place 2026-04-14 11:48
For the headwear a fencing style mask is faceless and fits the visual of the void motif while being seen socially as more a preserve of the landed classes - which fits her background. It also links into some hiding their identity directly while displaying their allegiance clearly.