@GDCPresoReviews@mastodon.gamedev.place
2026-04-28 07:19 UTC
They’re generating more planets than they could possibly test, so how do they know if they’re doing a good job at generating them?
There were artists working on the game; what artistic control were they given? Did they just paint textures in photoshop all day, or did they get into the guts of the stochastic algorithms?
Review: 6/10 I liked how they broke down the world generation into tractable passes, but I was still left wanting at the end for a discussion about creative control.
Replies (1)
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@sol_hsa@mastodon.gamedev.place 2026-04-28 07:34
@GDCPresoReviews@mastodon.gamedev.place I think they've answered a bunch of those questions somewhere. Like, for testing, they generated walls of screenshots of random planets and when something looked really off at a glance they'd debug it.