Elektrine lite

← Feed

@GDCPresoReviews@mastodon.gamedev.place

2026-04-28 07:19 UTC

They’re generating more planets than they could possibly test, so how do they know if they’re doing a good job at generating them? There were artists working on the game; what artistic control were they given? Did they just paint textures in photoshop all day, or did they get into the guts of the stochastic algorithms? Review: 6/10 I liked how they broke down the world generation into tractable passes, but I was still left wanting at the end for a discussion about creative control.

Replies (1)

  • @GDCPresoReviews@mastodon.gamedev.place I think they've answered a bunch of those questions somewhere. Like, for testing, they generated walls of screenshots of random planets and when something looked really off at a glance they'd debug it.

    Open ##2698049