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@jbqueru@mastodon.gamedev.place

2026-09-27 06:32 UTC

No matter how much I try to write actual product code, I always have an itch to write tools instead. Very commonly, I want to explore compression approaches, especially in the domain of #RetroComputing graphics (where compressing whole bytes in memory order might not be the optimal approach). I'm gonna try to find a balance, make progress on the demo I'm writing, and think about compression at the same time.

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