2026-10-28 00:28 UTC
Replies (15)
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@buttmasterflex@piefed.social 2026-10-28 01:12
I believe I have played Skyrim the most in terms of time, but I’ll have to go with Oblivion for the sheer nostalgia factor and superior writing of the Dark Brotherhood and Thieves Guild questlines. I haven’t played Morrowind, so I need to give that a shot… right after finally finishing Tainted Grail: Fall of Avalon
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@BingBong@sh.itjust.works 2026-10-28 01:18
Morrowwind 100% in my opinion.
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@grue@lemmy.world 2026-10-28 01:23
Morrowind, because it’s just modern enough to have a reasonable control scheme and proper 3D graphics, but old enough not to be dumbed-down for consoles in terms of game mechanics (magic effects and whatnot). Plus, it has by far the most interesting and unusual setting (compare netches to the normal animals you find in Oblivion and Skyrim) and also a fast-travel system that’s actually integrated into the setting in a realistic way. I do wish the non-magic combat were a little more Skyrim-like with power attacks and finishing moves and whatnot, but lack of that is a small price to pay to gain the above. I feel like Daggerfall, by reputation, might be even more interesting in terms of the scope of stuff you can do (e.g. climbing ladders), but the graphics and control scheme are just too primitive and I find it hard to get into.
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@justdaveisfine@piefed.social 2026-10-28 01:47
I’ve been recently replaying the Elder Scrolls games and I actually found myself having a lot of mixed thoughts on this time around. Now, I do still like them, but they all have their uniquely weird flaws. Daggerfall - I actually like the effort DF went into making a ‘world’ first and then a game second, even if some of the ‘gameplay’ decisions suck for gameplay, they are a neat idea thematically. That being said, DF doesn’t have some of the more distinctive ES flavor the later games have (it feels more generic fantasy most of the time), and it honestly feels like there are just some pieces missing, which explains why some mechanics are really underbaked or outright near worthless. At its best though, dungeon diving feels like a daring adventure with all sorts of dangers, traps, and secrets, and that’s good. Battlespire - Did not like this one. It was like someone laser focused on the idea of dungeon diving from DF and threw a bunch of other stuff out, which ultimately made it very rough. Redguard - Have not replayed this one as I can’t get it to run very well without crashing. Morrowind - Similar to above, MW puts a lot of effort into the world building. That being said, I’m not a huge fan of the combat - Its sometimes very difficult to gauge how ‘difficult’ an enemy is and so you might get unexpectedly one-shot. Likewise, the DLC feels a little gimmicky where it throws enemies (Jinkblades, ugh) at you with a lot of cheap shots and it can make it a save/load slog. Another thing I find frustrating about Morrowind is that its really easy to exploit, which can be ok and all, but it seems like you’re almost expected to do so at some point, and that doesn’t feel right. There are mods that ‘balance’ this and remove exploits but idk somehow this feels worse because then you’re expected to heavyily grind to become just ‘decent’. Most of the quests don’t hit very hard either. A lot of the guild quests are not great, though there are a few memorable ones that kind of make up for it. Oblivion (original, I did not play the remaster) - Oblivion has some of the best (at least most memorable) guild quests hands down. This one feels like it has a lot of glue between the edges because I recall so many oddball bugs or quirks or strange NPC reactions - Which in all honesty (at the time) worked in its favor because it was very distinctive. The DLC about the mad god felt like it leaned into this and it worked. Skyrim - I think Skyrim is the most cohesive ES experience out of the bunch. I think its quests aren’t as memorable as Oblivion, and in fact, I think a lot of the main quests/faction’s writing is kind of weak (with some high notes). But the combat is pretty good most of the time, it has a lot to do in the world, and the world’s design is pretty fleshed out. There are parts that feel really chunky but its overall not too bad because it doesn’t usually hinder the game. Blades - This one honestly felt like Skyrim but stripped for parts (with no overworld, only one “town”, etc) and its only purpose to me is to show that Skyrim without the world building experience and immersion makes for a terrible game. ESO - I actually didn’t really like ESO. I did like being able to explore the whole world (even though some regions were a little lackluster), but it most didn’t feel very much like ES, it just feels like an MMO with a Skyrim paint job.
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@tacosanonymous@lemmy.blahaj.zone 2026-10-28 01:54
I may be basic but Skyrim, final answer. The perfect amount of humor, combat, and jank. You can go hard or as casual as you’d like. The mods give it so much versatility too. I fought a giant Thomas the tank engine with a lightsaber one time.
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@slimerancher@lemmy.world 2026-10-28 02:20
I played Morrowind and it became my favourite game, not just my favourite Elder Scrolls. Then I played Oblivion, and it was Oblivion. Then I played Skyrim, and now it is Skyrim. Hopefully I’ll play Elder Scroll 6 in a few years, and hopefully (but not expected at this point) it will be my favourite. Though, if Morrowind get updated to today’s standard, I think that was the best of them all, at least in sheer freedom that it gave you. Or it could just be my nostalgia, haven’t played it in decades.
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@Davel23@fedia.io 2026-10-28 02:24
Daggerfall holds a special place in my heart. Yes, it was a glitchy mess but Hal Bouma, one of the main programmers on the game would hang out in IRC helping with problems, and if you had really severe problems you could send him your save file and he'd sort it out.
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@psx_crab@lemmy.zip 2026-10-28 02:57
I like Skyrim for the system in place, but i really enjoy Oblivion more due to how much variety of biome Cyrodiil has. Also the spell crafting is really fun.
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@zero_spelled_with_an_ecks@programming.dev 2026-10-28 05:01
Morrowind! I had to actually think a bit during quests, whether that was picking up on clues for what would make a good gift for a certain NPC that is part of the main quest or following directions to get somewhere. Getting used to the different traveling systems was enjoyable as well. I really liked the twist on the chosen one trope, especially when you meet some of the others. And the ways things fit the prophecy. It’s so slow at first to get places on foot, but by the end you’re whizzing around in the air. Breaking through the power curve is fun to build towards. Modded Skyrim is pretty good, too, once you get rid of the gamey things like waypoints and the UI generally, put some decent quests in, justice for Parthanax, open cell cities, unlock spells, fixing the magic system, etc etc. But last time I touched something in my stack it all fell apart and I haven’t felt like putting the time in to getting it to a decent state for a few years.
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@godot@lemmy.world 2026-10-28 05:11
It’s between Daggerfall and Morrowind for me. Daggerfall is incredibly nostalgic to me, it is so expansive, to the point of being overwhelming. So many options, and so many of them fun. So many quests, and enemies, places to go and things to do. A friend set up a simple script to just run across the world and we would check in on it to see how far on the map the PC didn’t get. I never beat the main plot, I would just make characters and see how strong I could get them. Nothing before or since could be bigger. Morrowind is a very complete, nearly perfect (for what it is) game. I love that the world is so weird. I love the cities, and the NPCs, and the rich quest lines that I never found particularly improved by its successors. I loved that sometimes I had to really think and suffer through some friction. Oblivion is fine. Skyrim intentionally lacks the sort of huge, sweeping cities that I adore in high fantasy. It could never compete with Morrowind in my book.
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@datavoid@sh.itjust.works 2026-10-28 05:27
Oblivion is one of the strongest forms of nostalgia for me. It was the first game I played on my 360 back when I was like 14. The music is really what makes it for me - the Skyrim soundtrack is amazing too. It’s too bad Jeremy Soule had to be a huge POS and ruin elder scrolls 6 like 15 years before it comes out.
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@DillDough@lemmy.zip 2026-10-28 12:03
If we’re talking as they were made by Bethesda then it’s kind of a tie between Daggerfall and Morrowind, legitimately my only major complaint on either of those games is combat but I also hated combat in most RPGs back then anyway. If we’re allowing extreme modlists and playing in ways not originally intended then I actually do have to give it to Skyrim VR with 500+ mods to add in basic vr functionality. Been a bit of a Skyrim hater since 2011 despite still playing the fuck out of it over the years (though I will admit it does make a fantastic handheld game, that’s the perfect place for a mindless, repetitive, basic action rpg) but in fully fleshed out in VR it is one of the best gaming experiences you can have.
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@VerilyFemme@lemmy.blahaj.zone 2026-10-28 13:00
Oblivion just has the coolest world to me. No shade to the alien world of Morrowind, but I really think Oblivion is where they nailed world diversity. Skyrim has varied biomes, but it still all feels kinda samey. Oblivion, on the other hand, has lush green meadows, forests, dark swamps, sunny coasts, and the MASSIVE Imperial City. Plus, every city has its own regional architecture. It just makes the world feel super inhabited, which Oblivion needs to offset the goofy ass radiant dialogue.
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@HubertManne@piefed.social 2026-10-28 14:05
in some ways the first one. you could get a magic sword and constantly fill your mana bar and be levitating with a force shield and blasting about like magneto.
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@ryathal@sh.itjust.works 2026-10-28 14:48
Skyrim is the best overall experience. It’s the most flexible in play style, especially with robust mod support. It’s also the only one that actually is fun to play in third person mode. Morrowind would be second. The world is probably the most interesting. It does feel like you spend almost as much time fighting the game as enemies, combined with a lot of busy work makes it more nostalgic than fun. Oblivion is a weird middle ground, it’s mechanically clunky in a lot of ways like Morrowind, but it doesn’t have the consistent charm. Shivering isles may have the best quest line, but it’s not enough to save the whole game.