@lisyarus@mastodon.gamedev.place
Post #966028
2026-04-01 20:49 UTC
So, I've made a multi-threaded Monte-Carlo raytracer with diffuse, metallic, and transparent materials...
...in my own programming language 🤪
It's all fairly basic (no BVH or MIS, the compiler is arm64 only & doesn't optimize anything), but I'd still call it a huge success!
Replies (0)
No replies.