Elektrine lite

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@lisyarus@mastodon.gamedev.place

Post #966028

2026-04-01 20:49 UTC

So, I've made a multi-threaded Monte-Carlo raytracer with diffuse, metallic, and transparent materials... ...in my own programming language 🤪 It's all fairly basic (no BVH or MIS, the compiler is arm64 only & doesn't optimize anything), but I'd still call it a huge success!

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