@randomwizard@social.vivaldi.net
Post #911870
2026-04-03 12:50 UTC
I am jumping ahead to DL-7 Dragons of Light because I have read all the Dragonlance modules before, and I remember this is the one that really exemplifies what I do not like about the modules.
The party of adventurers decide to take a boat to Sancrist. I think it is because there are rumours of another Dragon Orb there. (That, I have no issue with).
BUT, they are attacked by a dragon and shipwrecked before they get there! No matter what, they get shipwrecked and survive.
The whole point of the adventure is so they can discover Dragonlances in the land of Ergoth. But they did not know there were Dragonlances there. They just, oh so conveniently, happen to be shipwrecked there. And wouldn't you know it, getting shipwrecked there now turns out to be the optimal move, because otherwise they would have sailed on to Suncrist and never found the critical Dragonlances that are needed to fight dragons.
Where is the sense that the player's actions have any meaning? They did not decide to go there. They were forced to go there by the invisible hand of the referee.
#dnd #rpg #ttrpg #dragonlance
Replies (1)
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@starhawk@dice.camp 2026-04-03 14:01
@randomwizard@social.vivaldi.net These modules look terribly on rails now... but they seemed innovative at the time. It was something other than "there is a hole in the ground with stairs going down. Go!" I used to own the whole set but gave them away...