@jbqueru@mastodon.gamedev.place
2026-09-28 06:19 UTC
Premature optimization strikes again.
About 6 months ago, I was writing some compression code. That code never got to the point where it was actually functional, not even for a simple use case. I also didn't write tests for it.
But, oh boy did I architect it, splitting it into small units, scattering it all over the place.
And now I can't follow it. I didn't document it enough. But at the same time what I can see is too rigid for what I want to do. It's probably a waste.
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