@LWorksGames@tweesecake.social
Post #870877
2026-03-31 09:08 UTC
Super Liam 1.51 should be out later in April, but here's the truly gigantic changelog so far.
Version 1.51
• Spacebar can now be used as an additional fire key.
• Health boosts and extra lives no longer spawn in No Damage Mode. Extra lives no longer spawn in One Life Mode.
• Getting a game over in Super L AI M no longer erases your progress. You can continue from the start of the level you died on.
• Fixed the beeping point counter at the end of levels.
• Manual now includes an English language tag for screen readers with language switching.
• Fixed mangled punctuation in the web version of the manual.
• Fixed the Super L AI M description to correctly state that health and lives carry over between levels.
• Fixed jump and crouch sounds playing on the same frame as a death.
• Fixed the chase laser in Super L AI M Level 8 not locking on when the player stands on certain surfaces. Going behind the laser is now instant death.
• Fixed Super L AI M menu music not restarting after replaying a level.
• Added L AI M’s Revenge mode. Survive endless waves of L AI M themed levels with all their unique gimmicks. One life, 200% starting health, no rest areas. Unlocked after completing Super L AI M.
• Destructive confirmations (overwrite save, delete save) now default to No.
• Added online leaderboards with 14 boards covering all game modes. Post your best scores, times, and wave records from the Leaderboards menu. Scores reset every two weeks.
• Save slots now show a slot menu with options for New Game, Load Game, Restart Game, Extras, and Leaderboards. Restarting a game preserves your unlocked extras.
• Players are prompted to enter a name for the leaderboards when first selecting a save slot. A random name is generated if left blank.
• All game modes now return to the slot menu instead of the main menu.
• Personal best scores are tracked per slot. A high score sound plays when you set a new personal best in any mode.
• Added Extended Water Escape Timer setting. Adds 45 extra seconds to the Water Escape level, giving you 2 minutes instead of 75 seconds. Works in both the main game and Boss Rush.
• Added Button Prompts setting. Turn off “Press Enter to continue” hints if you find them repetitive.
• Fixed the level description to correctly state 2 acts per level plus a boss fight.
• Fixed fireballs and cyclists in X1’s Revenge spawning only near the end of levels. They are now spread across the entire level.
• Added Intro on Startup setting. Turn off the logo and intro audio to go straight to the main menu.
• Fixed Music Player tracks not looping after being paused and resumed.
• Fixed the laser not always hitting the closest enemy.
• Adjusted various sounds: lowered the lab ambiance volume and rolled off some bass, tweaked mud sounds on fire pit edges to be easier to distinguish, lowered the barrier sound to prevent audio clipping, and adjusted drain and fan sounds.
• Status readouts (health, lives, score, etc.) now speak the number first followed by the label (e.g. “3 Lives” instead of “Lives: 3”).
• Added Verbose Status Readouts setting. Turn off labels on status readouts to hear just the number.
• Manual now notes that fans and electric barriers span 3 tiles wide.
• Survival Arena now tracks high scores on the leaderboard.
• Survival Arena now displays your final score alongside survival time on game over.
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