Elektrine lite

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@martin_piper@mastodon.social

Post #870811

2026-03-28 05:49 UTC

I look at Commodore 64 "Karateka" published in 1985 by Brøderbund. The game uses two multicoloured bitmap screens, and I try to understand the pixel draw code... Can it be optimised? https://youtu.be/7iXIzHpycL8

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