Post #797685
2026-03-21 00:00 UTC
How to convince your players that a certain group is evil in a #ttrpg ?
Things that don't work:
- Displays of cruelty
- Slavery
- Human Sacrifice
Things that work:
- Charge them 10gp / head to enter the premises.
#ardenvul
Replies (4)
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@chgowiz@dice.camp 2026-03-21 12:00
@wrench every.time. Want to turn a Western Marches style wilderness story into a politics-focused town murder spree? Have the local govt charge taxes on the players when they enter town with treasure, or buy items.
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@Mumintroll@rollenspiel.social 2026-03-21 12:25
@wrench bloody evil halflings! Kill 'em all! ๐คฌ๐
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@mdhughes@appdot.net 2026-03-21 18:04
@wrench Goddamned Halflings, boil 'em in a pot, throw 'em in a ravine. #ttrpg #ardenvul
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@morqendi@mstdn.social 2026-03-21 19:36
@wrench Also backstab the PCs and report them to the authorities works ๐