@lesley@mastodon.gamedev.place
Post #730096
2026-03-21 00:57 UTC
I hope generators get more love in the C++ circle.
Unfortunately, I think a C++ coroutine-based generator has a non-trivial overhead compared to a hand-written iterator or state machine. It probably doesn't matter for a lot of use cases (like the example the author showed).
https://mropert.github.io/2026/03/20/unity_cpp_coroutines/
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