Post #688217
2026-03-08 10:10 UTC
Playing with output on multiple screens for a possible #Godot app, and realised that while a device might have multiple monitors attached, if they're set to be a 'mirror' of the main monitor, then you effectively only have 1 screen. But Godot doesn't realise this... So I found a way to check it:
#Godot4 #GDScript
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