@Shatur@mastodon.gamedev.place
Post #639140
2026-02-24 01:02 UTC
🧬 Bevy Replicon 0.39.0 is out!
It's a networking crate for the Bevy game engine.
The main highlight is improved visibility filters. They're much more flexible now.
The release also includes various ergonomic improvements and renames.
I need the Cart's bsn branch for my game, so I'll open a draft PR targeting it for all my crates soon.
I just wanted to draft a new release with all the accumulated breaking changes first.
📜 https://github.com/simgine/bevy_replicon/blob/master/CHANGELOG.md
📦 https://crates.io/crates/bevy_replicon
#bevy #simgine
Replies (1)
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@Shatur@mastodon.gamedev.place 2026-02-24 21:40
Created a branch that targets the bsn branch. All tests pass, and all examples compile: https://github.com/simgine/bevy_replicon/pull/660 I haven't used the bsn macro inside the examples yet because its syntax might still be unstable. I'd like to wait a bit. The branch also includes long-awaited resource replication support! See the replicate_resource* methods. I ported bevy_replicon_renet as well: https://github.com/simgine/bevy_replicon_renet/pull/74 #bevy