2026-10-24 14:33 UTC
Spent most of this week's productivity converting my digital warrior from Godot primitives to a rigged Blender model - which involved me re-learning Blender for the nth time; plus tweaking the Sobel shader to better support overlapping colours.
But I did also manage to add first passes at a swing animation and a hit effect. Though those both, and the hit detection, still need more work!
#ScreenshotSaturday #GodotEngine #Godot #Blender #IndieDev #GameDev
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