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@ambimist@toot.io

2026-10-24 14:33 UTC

Spent most of this week's productivity converting my digital warrior from Godot primitives to a rigged Blender model - which involved me re-learning Blender for the nth time; plus tweaking the Sobel shader to better support overlapping colours. But I did also manage to add first passes at a swing animation and a hit effect. Though those both, and the hit detection, still need more work! #ScreenshotSaturday #GodotEngine #Godot #Blender #IndieDev #GameDev

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