2026-02-27 18:33 UTC
Part 9 of my blog series "What Makes A Game Tick?" has just been published!
Today we build a parallel task scheduler to run our tick on multiple threads just by looking at their function signatures.
If you're new to the series you might want to check out the precious issues first! #gamedev
https://mropert.github.io/2026/02/27/making_games_tick_part9/
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