Elektrine lite

← Feed

@stevewetherill@oldbytes.space

2026-09-25 07:00 UTC

Things that (shh) may have happened this week include converting the scripted 'baddies' to world space for their movement and collision, converting the 'bouncies' to world space including spawning logic etc, converting the mole to world space (Charlie can be standing in a logically different room while the mole munches on a wall in an adjacent room), and fixing jump passability for all rooms to compensate for the scrolling camera. And I may have done some work on music. Although the Speccy 128 version of Nodes had 'AY' music, which was OK, it was simplified to 3 channels: bass plus a twinned, chorused (detuned) lead line. So, 2 channels, really. I've gone back to Fred Gray's SID source and reconverted the music for the Next, using the Arkos tracker to simulate the SID instruments (to some extent). The Next has a 9-channel AY array (3 AY chips), so I've used between 3 and 6 channels for music, leaving 3 for SFX. The attached video shows a snapshot of the main Nodes theme tune. Excuse the clicks and stuff; this was a quick screen grab from CSpect. #RetroGaming #GameDevelopment #SpectrumNext #AYMusic

Replies (0)

No replies.