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@masek@infosec.exchange

Post #4483865

2026-08-09 13:23 UTC

Discoverable Terrain in TTRPGs During the Covid-19 phase, my group went online. We used Roll20 to continue playing. Some aspects of this transformation were bad, other aspects were good. Among the things that worked better was the easy handling of discoverable terrain. You (the GM) had the complete map, but revealed only what the players could see. One could easily have "hidden" points-of-interest that awaited their discovery on a second layer. I have been looking into how I could preserve this discoverability when going onprem again. For dungeons I was using "Dungeon Blocks" with self-printed blocks. But for the maps of the region, I was still missing an option until I discovers Masters of the Realm. This allows me to design a region at the PC and then create 3d-printed hex tiles to make it "physical". As my printer (Bambulabs P2S) allows color changed per layer, I was able to reduce the "hand painting" of the tiles to a minimum. Below you see images of the first map I used in an adventure today. #3dprinting #ttrpg #discoverableterrain

Replies (2)

  • @Starkimarm@23.social 2026-08-10 09:08

    @masek@infosec.exchange My approach would/will be a beamer above the table, but this sure looks very nice! (But I'd be concerned about storing it afterwards)

    Open ##4483864

  • @masek@infosec.exchange 2026-08-09 13:31

    Here you see a single tile. You can see how I use the capability of the P2S to switch the color at a certain level. That way, without any hand painting, I get a very vivid tile. The biggest pain point with those tiles is putting the magnets into the "friction fit" holes. My hands are currently hurting like hell even though I used the applicators i also show below. What I am missing is a method to fixate the tiles for the force required to put the magnets in without damaging the tile. The only workable method at the moment is by hand. But this causes the sharp corners to cut into the hand.

    Open ##4487744