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@martin_piper@mastodon.social

Post #4448250

2026-05-15 03:37 UTC

I look at #Commodore64 "Glider Rider" published in 1986. This isometric game uses hires bitmap and dynamic hardware sprite animations with masking. I extract the graphical data, and discover the map format in memory. https://youtu.be/Mxb2Ega7YLw

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