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@rntz@recurse.social

Post #4398817

2026-07-24 03:15 UTC

Outer Wilds. In Outer Wilds, exploration, puzzle-solving, and story are inseparable in a way only possible in a video game. You explore to find puzzles; solve puzzles to explore; solving puzzles tells the story; the story helps you solve puzzles. Feels like nothing could be added to or removed from it without loss. And yet, somehow, the DLC does improve it - although mostly by creating an isolated world-within-a-world. But this itself gives a different perspective on the events of the main game.

Replies (1)

  • @rntz@recurse.social 2026-07-24 03:16

    Deus Ex (2000), a favorite game of my early life. For me, it expanded what a video game could be *about*. How big, conceptually, it could be. What questions it could ask about the world, or choices it could ask of the player. Nostalgia is definitely a factor, and its uniqueness has been diminished by its influence, but I did have a tradition of replaying it every year or two for about a decade, and it held up.

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