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Post #4297269

2026-08-01 00:00 UTC

A Texture Lookup Approach to Bézier Curve Evaluation on the GPU https://jcgt.org/published/0015/02/01/ New published paper! The premise is that you can offload polynomial evaluation to the texture sampling unit, which can be useful for improving execution times if you are compute bound. Readers of my blog may remember this from ~10 years ago. It has been improved with Seiler interpolation to be able to do higher order curves in lower dimensional textures.

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