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@TomF@mastodon.gamedev.place

Post #4278012

2026-07-06 09:47 UTC

@sol_hsa@mastodon.gamedev.place @jonikorpi@mastodon.gamedev.place People get hung up on multiplies and divides, but in practice if you're just using fixed point for absolute world position and absolute time, you should never be multiplying those by anything. If you are, you've gone wrong somewhere. Convert them to an offset/delta relative to something nearby, and hey now you can use floats just fine, because 0.0f "means" something (that the two things are in the same place/time)

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