@NohatCoder@mastodon.gamedev.place
Post #4259683
2026-07-24 12:08 UTC
Since search doesn't work anymore, I have no idea if I am the first person to make this algorithm. Proper write-up coming later, but I want to make a record that is at least good enough for someone else to reproduce my results so far.
Problem statement: Given a mesh of arbitrary triangles in 3D space, with every vertex having a normal. Transform every triangle into a smooth surface defined by a formula, such that the combined surface is also smooth, and the normals are normals for that surface.
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