@dougbinks@mastodon.gamedev.place
Post #4214870
2026-06-07 08:37 UTC
@runevision@mastodon.gamedev.place I think this is related to HLSL optimizer having issues with code after a discard. I think you can get around this by using if() { discard; } else {rest of code} or by discarding at the end based on a bool set where you discarded.
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