Elektrine lite

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@gustav@merveilles.town

Post #4170907

2026-07-16 13:59 UTC

@floooh@mastodon.gamedev.place @SonnyBonds@mastodon.gamedev.place These little things are so important. Another one I always check is how easy it is to create a custom character controller / access the collision detection data. This is often surprisingly difficult/impossible, for example in Unity/PhysX. (At least it used to be impossible to get collision information for kinematic rigidbodies back in the day)

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