Post #4170907
2026-07-16 13:59 UTC
@floooh@mastodon.gamedev.place @SonnyBonds@mastodon.gamedev.place These little things are so important. Another one I always check is how easy it is to create a custom character controller / access the collision detection data. This is often surprisingly difficult/impossible, for example in Unity/PhysX. (At least it used to be impossible to get collision information for kinematic rigidbodies back in the day)
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