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Post #4131042

2026-07-19 17:01 UTC

Okay. So, imagine I’m an indie game developer. I’ve got no artistic talent, no funds, and am just making a game that I want to play, not one I think will make any money. With me so far? I download a free, open source, open weights model on my laptop. I install the open source tools to allow the LLM to read my project files, and I give it a thorough description of the game I’m designing. I work on some aspect in the foreground, while in the background my GPU is utilized to achieve some task I’ve assigned the AI. When it’s done, I review the work, commit the changes, and assign it a new task. What are the ethical aspects you can’t ignore in my use case?

Replies (1)

  • @victorz@lemmy.world 2026-07-19 20:06

    If you don’t intend to sell or distribute that game, the only aspects left that I can think of are: you’re not helping yourself by using AI, you’re just making yourself dumber, so if your goal is simply to make a game, fine, but if you want to maintain your coding skills, it’s a bad idea. the extra energy consumption, which happens regardless if you’re using your GPU or someone else’s GPU. Might even be worse if everyone uses their own GPU, because there’s a whole ass PC system built around that GPU that also consumes power. But I dunno if that’s the case, actually. I guess this is moot if you’re off the power grid with your own power source, such as full solar or something. how has the open source model been trained? On what data?

    Open ##4131041