Post #4115947
2026-07-26 16:09 UTC
Classic #gamedev woes.
Your fancy 16-bit style Rotisserie Concorde works perfectly at 1X resolution, but the moment you scale it up it starts rendering would-be subpixels
#love2D has been a joy to use but it's hilarious how, for common of a trope as the retro platformer is, there seems no such thing as something that will take a low resolution viewport and run with it.
So frustrating.
Has anyone ever figured out how to make games for M2's fictional Sega Mark IV yet? Coz all we really want is a bloody megadrive that's widescreen and has a modicum of scale/rotation on it.
Replies (1)
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@capriciousday@mastodon.social 2026-07-26 16:51
@ZanaGB@lgbtqia.space and break with the time honoured tradition of pre-baking all of the rotations/scaled tiles in ROM/line scroll hacking? :) Also cool demo! Not sure what that fictional console is, do you have a link?