Elektrine lite

← Feed

@TomF@mastodon.gamedev.place

Post #4080726

2026-07-24 06:21 UTC

@unnick@booping.synth.download I would find the weighted average vector, normalize, then project the original three onto the plane with that normal. Then do barycentric interpolation from there. I think it satisfies all your conditions? It's not true slerp in the 2-case, but true slerp is overrated. http://number-none.com/product/Understanding%20Slerp,%20Then%20Not%20Using%20It/

Replies (0)

No replies.