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@britown@mastodon.gamedev.place

Post #3925361

2026-07-18 10:48 UTC

@accidentlyAnton@mastodon.gamedev.place it only records inputs not frames, lets me see all cursor movement and ui usage, it's much easier to sync a replay to saved inputs than trying to serialize turns

Replies (2)

  • @britown@mastodon.gamedev.place ok I see, but also does this mean the replays break whenever you re-arrange the UI?

    Open ##3925362

  • @simendsjo@fosstodon.org 2026-07-18 12:38

    @britown@mastodon.gamedev.place @accidentlyAnton@mastodon.gamedev.place I only store the commands. I.e. after the keypress has been looked up in the keyboard mapping. You cannot see the mouse cursor move in a replay, but the stored state is minimal.

    Open ##3925363