@britown@mastodon.gamedev.place
Post #3925286
2026-04-26 02:12 UTC
got to have some dedicated dev time today for the first time in a few weeks and it felt nice. The feature was pretty far-reaching, essentially giving actors that have been trained too far from their origins the chance to despawn gracefully
Replies (1)
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@britown@mastodon.gamedev.place 2026-04-26 04:48
Finished up a simple leashing mechanic where enemies will despawn with an "escape" ability if they get dragged too far away. The final behavior may change but this is an improvement for disengagement over the "guy you cant kill follows you forever" #gamedev #indiedev #ScreenshotSaturday #pixelart #roguelike