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@lritter@mastodon.gamedev.place

Post #3912199

2026-05-20 17:33 UTC

@topher_batty@mastodon.acm.org very nice solution. i'm interested in the thresholds you allow for a vertex to escape its cell - does this always yield a valid manifold? i already have a clever non-iterative, closed form solution for computing optimal vertex position from hermite samples, and i usually sample hermites directly from the SDF, so the outcome is already nearly perfect - except where undersampling, e.g. a cube corner poking through a cell face w/o touching any cell edges. :-/

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