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@Juice@midwest.social

Post #3889159

2026-07-17 15:49 UTC

I played it a few months ago. I enjoyed it. As a Sekiro player I liked, but didnt love, the parry system. Thought the game was gorgeous, loved the story, music, environments. Was kinda meh re: most of the gameplay. It was disappointing how many areas just didn’t tell any story, i enter it, and theres this dramatic explosive environment, I ooh and ah, and its just a cul du sac with an item. Dozens of.locations like this, and most of the other ones weren’t much more interesting. The jumping puzzles were not very good. The beach puzzles just weren’t fun. I especially hated the one where the guy launches explosives at your platform, and you have to use the world attack button which has a ridiculous cool down. Power scaling was completely broken. The endgame enemies have a trillion HP, and you do 10 billion damage per attack, and the strat is to create a build so broken that you can do a trillion and one damage on the first hit, because you only have a million hit points and if you don’t kill them first hit, the enemy attacks 20 times in a row and does 3 million per hit. Like at first the combat was too easy, then it was too hard, then it was easy again, and then it was impossible unless you equipped 300 luminas. Just like zero consideration for game balance. Coming from Sekiro, the parry timing was pretty wonky. I think there was influence from Sekiro, but also from stuff people already mentioned like Super Mario RPG (a game I absolutely loved as a kid.) Don’t really know how to describe it, but Sekiro was literally the last game I played before Exp 33, and I played it 7 times through, beat it charmless on ng6, platinumed and completed everything but the immortal journey. Before that i played Nightreign, like 300 hours only Executor. My shit was tight, Exp 33 was not. It really just came off like an advertisement for Unreal engine, which is I assume why it won such accolades. It was a good game, I was in the mood for a jrpg, which I hadn’t played one I really liked in a very long time. Was expecting multiple playthroughs, but it was a one and done for me. Good, but not goty imo

Replies (1)

  • @Coelacanth@feddit.nu 2026-07-17 16:14

    I agree with most of your criticisms, but the jumping puzzles and beach challenges I don’t really think should factor into the overall rating too much. They were deliberate nods to inane and frustrating minigames in older Final Fantasies and I think they succeeded in that regard. Anyone who has tried to assemble all the ultimate weapons in FFX knows what I’m talking about. They’re also completely optional in E33, contributing neither important lore, plot or item rewards. They can be totally ignored without consequence by anyone that doesn’t enjoy them.

    Open ##3889158