Post #3885959
2026-07-17 13:26 UTC
My one and only problem is the parry/block timing mechanic in a turn-based game. It’s not good. If you can’t successfully time it, you are screwed. There’s no other way to mitagate damage. So this game becomes a twitch-based button mashing experience and it hurts my hands. I couldn’t do it.
Replies (4)
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@Telorand@reddthat.com 2026-07-17 14:46
Isn’t that basically the same as Paper Mario? (I’ve played PM but not E33, btw)
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@Serinus@lemmy.world 2026-07-17 15:04
There’s a menu option to do some of these automatically. I guess it can’t be the defensive ones though.
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@Dagnet@lemmy.world 2026-07-17 16:18
Agreed. And sadly now every indie turn based rpg game will be copying that and I find it extremely unfun. At least give us a toggle that adds more armor and an evasion stat to the game
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@Codilingus@piefed.social 2026-07-17 23:09
In the last 1/2 of the game I lowered the difficulty to easy for this exact reason. I wanted to experience the end, but couldn’t the bothered to memorize attack animations and timings to try and successfully dodge a boss 20 times back to back.