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@mnemonicmonkeys@sh.itjust.works

Post #3821241

2026-07-07 06:53 UTC

but this is the same way of thinking that has led to big budget, story focused games getting padded with repetitive fetch quests and annoying collectibles that unlock progression. There are literally orders of magnitudes of difference between making an indie game last 3-4 hours vs a bloated AAA 100+ hour collectathon. Comparing the 2 isn’t an honest arguement

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