@thomasroiloup@shitposter.world
Post #3817689
2026-07-14 20:44 UTC
I'm playing Twilight Princess and about to do the water temple, which requires me to have the waterproof bombs. I bought several, and used all of them blowing up stuff that got me either treasure or into the temple.
I ran out of bombs just when I got into the temple. The game then directly told me (through imp whore toilet roastie Midna) that I needed bombs to get any further in the temple.
There were no bombs to be found anywhere in the temple. There were no bombs when I left the temple, like in the grass or any shops or any treasure chests of any kind.
Midna whore tells me "Kakariko Village has those bombs."
I ride my horse across the ENTIRE GAME to get to Kakariko Village.
The bridge is out.
I ride my horse THE OTHER WAY ACROSS THE ENTIRE GAME to get to Kakariko Village.
The other bridge is out too.
Midna whore refuses to warp me anywhere when I press the "Midna whore warp me somewhere" button.
Even if the game did NOT just softlock itself (I didn't do anything wrong) and it turns out there somehow is still a way to get back to the village at this point, the game is objectively quantifiably incorrectly made (i.e. bad).
Wind Waker at its worst never did this, making Wind Waker a measurably superior game in a way that is not arguable.
Replies (1)
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@thomasroiloup@shitposter.world 2026-07-14 20:48
The game not telling me this is bad game design, because no NPC in any Zelda game is worth talking to, and I talked to the underwater ones by the temple and they didn't say anything or offer anything. I could've done better game development even as a child, and in fact I did (the game ideas I came up with when I was a kid fuckin ruled, as opposed to this game which is gay as fuck).