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Post #3797488

2026-07-13 19:28 UTC

@neal@social.gompa.me @datenwolf@chaos.social @miah@hachyderm.io You're reversing what I would call local and remote, and presuming that we want to write GL/VK stuff rather than just drawing UI elements. If you want to do that stuff like for a game engine, then yes you render it locally with a GPU in offscreen buffers and this has nothing whatsoever to do with Wayland or X; you then just submit the blit across whatever channel you have to the display. But this requires bandwidth for blitting dynamic locally rendered buffers and is NOT how normal applications should work. You are not going to make that work over 100 kbit/sec links.

Replies (1)

  • @neal@social.gompa.me 2026-07-13 19:38

    @dalias@hachyderm.io @datenwolf@chaos.social @miah@hachyderm.io The thing is, most applications in most toolkits *use* those APIs to draw UI elements these days. GTK does *everything* with Vulkan by default these days.

    Open ##3797487