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@divbyzero@mathstodon.xyz

Post #3787006

2026-07-13 14:20 UTC

I created this logic/grid deduction puzzle several months ago just to try out vibe coding. I created it for myself and have been enjoying playing it, so I thought I'd share it more widely. I call it Daedalus' Labyrinth. https://divisbyzero.github.io/Daedalus-Labyrinth/ Each segment in the grid must either become a wall (a "hedge") or be removed. Numbers at the intersections indicate how many hedges must meet there. Ultimately, you create a labyrinth from one exit to the other. You can play it on a desktop or phone. Click to add a hedge, right-click (or long-press on a phone) to remove the segment. You can choose different board sizes and different difficulty levels. It is tricky when you begin playing it. But once you get the hang of it and start recognizing certain patterns, it is not too difficult to complete on the normal level. Mathy details: My idea for this puzzle was to create the "dual" puzzle to Loopy, one of my favorite puzzles in Simon Tatham's Portable Puzzle Collection https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loopy.html. In Loopy, squares contain numbers indicating how many edges surround them. In my game, Loopy's squares became vertices, vertices became squares, and edges became orthogonal edges. I added the exits to build the labyrinth theme. I found out later that Loopy was based on a puzzle called Slitherlink. I'm happy to hear any feedback. Enjoy!

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