Post #3768047
2026-07-04 17:25 UTC
As gaming software sales have dropped significantly over the lifespans of the PS4/PS5 vs the overall sales of the PS3, it becomes apparent that digital game sales are winning in this day and age.
In 2019 the physical software sales for PlayStation were 6% of their revenue. That number has decreased year over year and what they are trying to do is make up the difference by shunting people to subscription services like PS+. We knew this already. This data has been spread out over several articles especially over the last 2 days.
https://www.resetera.com/threads/playstation-only-made-3-percent-of-its-money-from-physical-games-sales-last-year-decline-comes-amid-rumors-the-ps6-will-have-a-detachable-disc-drive.1298754/?__cf_chl_f_tk=Yoi4Otjfg4PCM6UxPYx0.9qVGrSBt1EtIb6ar5y7J2c-1783185677-1.0.1.1-ocB6TpBYux8vHfjbxBRohy1usls7Qm.rQyZu.CNjtDk
if you need real data check retail: "With $11.6 billion generated in 2008 and $1.5 billion in 2025 that means new physical video game sales have fallen 87 percent in the last 17 years"
Replies (1)
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@thedirtyknapkin@lemmy.world 2026-07-04 18:45
And yet physical discs make up over 60% of game sales. Just because they’ve enshitified new more profitable revenue streams outside of game sales doesn’t mean they’re not shitty for dumping the core competency that brought them customers in the first place. If physical game sales were less than 3% of their profit then they aren’t a game company and are already lost. If all this data is leading somewhere it’s towards more live service microtransaction slop anyway. If the 60%+ physical of sales that all of their massively popular single player games are that small a percentage of their profit and “digital sales and add on content” is that large or means that are mostly a microtransaction company already.