Post #3709196
2026-06-11 08:24 UTC
For ReAsOnS, I'm rewriting the game for browsers using WebGL. The shaders are still a bit shit, but I've made animation progress by ripping off the AAA approach of inertialization plus motion blending on the animation clips. Also, there's now an inverse kinematics solver for hands and feet to make parkour-style traversal work better.
Replies (1)
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@jack@berlin.social 2026-06-12 18:30
Parkour progress…