Elektrine lite

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@jack@berlin.social

Post #3709196

2026-06-11 08:24 UTC

For ReAsOnS, I'm rewriting the game for browsers using WebGL. The shaders are still a bit shit, but I've made animation progress by ripping off the AAA approach of inertialization plus motion blending on the animation clips. Also, there's now an inverse kinematics solver for hands and feet to make parkour-style traversal work better.

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