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@lisyarus@mastodon.gamedev.place

Post #369899

2026-02-20 21:58 UTC

I've "optimized" my entity rendering to batch instances of the same mesh (still using just one multi-draw-indirect call), going from ~17k to just 115 draw commands for this shot. Somehow it gains 0.2ms without shadow maps but loses 7ms with shadows enabled 🥲

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