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@lisyarus@mastodon.gamedev.place

Post #369898

2026-02-21 09:18 UTC

So by manually poking around I've found that disabling texture read (needed for discard alpha testing) in shadow passes makes them about 50-75% faster. Making all draw calls read the same texcoord also works, though the gains are smaller. Am I actually texture bandwidth bound? 😭

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