Post #3687098
2026-06-29 16:37 UTC
Replies (2)
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@jtrek@startrek.website 2026-06-29 19:51
Yeah, but unfortunately they kept 5e’s design principle of “you barely get any feats”. I want my characters to be interesting because of who they are, not because of what glowing doodads they looted from more interesting dead people. Also class + level is so coarse. I’d rather be able to, like, buy individual things I want. Get XP for doing a quest, buy more sneak attack. Or a spell slot. Maybe hit dice. Really let me mix and match. But DND 5e is designed to have a small decision space in builds. They want the half paying attention guy’s character to perform about as well as the optimizer, instead of the huge gap between those archetypes that 3e had.
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@fushuan@piefed.blahaj.zone 2026-06-30 07:20
BG3’s Devs didn’t feel like 5E was too shallow, iirc they said that their next game wouldn’t be 5E because it was too complex and they felt it didn’t correctly fit what they wanted in a game. Have you checked the divinity games? Their systems are much, much simpler than 5E is. I’m hyped beyond belief for the next divinity game, Divinity, but I warn you, the game system will be much simpler.