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@ClamDrinker@lemmy.world

Post #3634962

2026-06-28 21:40 UTC

Your two statements have nothing to do with each other. Artists don’t get paid for the amount of copies sold, that’s executives and shareholders. Unless you’re talking about an indie company with shared ownership, which the companies in the post decidedly are not. Artists just care about their game being played and enjoyed, something the scummy practices of these suits actively prevents.

Replies (1)

  • @Alaknar@sopuli.xyz 2026-06-29 06:05

    Artists don’t get paid for the amount of copies sold, that’s executives and shareholders Sales numbers are the telemetry execs use when deciding what games to green-light. Why do you think suddenly everybody was making live-service games? Battle Royale first, then hero shooters, and now extraction shooters? These games are reporting great income because it’s not possible to pirate them. Add MTX on top and suddenly everybody and their mother wants a cut. Why do you think even GTA became a live-service game, even when it has a single-player story? Why do you think more and more games have launchers that require people signing in to some accounts to verify if they made the purchase? All the crap you people are mostly moaning about are a direct result of piracy.

    Open ##3634961